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Practicing with Hiroshi Kawano

After finishing the 2D Animation and Interaction Course of Andrew Glassner I continued my practicing with Processing. Although I am using Processing for my work for four years I thought this would be the right moment to go a bit deeper into the language. I noticed from the past eight weeks that I needed a lot of time to get used to the tools Andrew Glassner told me about. But I needed also a lot of time to think of a graphic theme each week. I would like to avoid that for the coming weeks. I have read a few articles about the Japanese philosopher Hiroshi Kawano. He was one of the most important pioneers in the conquest of computer technology for the arts. As a tribute to Hiroshi Kawano’s work and research I will use his piece of art as a vehicle to make several small projects. In that way I don’t have to define all graphics every week from scratch. Beside of that I can better concentrate on programming issues in stead of design issues. This page containes the Processing examples I made. If you click on an image than the linked project will open. The Processing sketch will run and you will be able to check the code. If you would like to read and see the sketch in context with the design process click on the following link to enter my blog about all this.


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